Set up Coins on your Minecraft server
Install the Coins plugin on Paper or Purpur so mobs and ores drop coins, wire it to Vault, tune drop rules and fix common problems.
Coins by JustEli makes mobs and precious ores drop a coin item that pays out money when a player picks it up. Players can also turn their balance into physical coins with /withdraw, and it can take money on death. It is a plugin for Paper or Purpur, installed from the Plugins tab, and it needs an economy behind it.
Checked against Coins 1.16.4, the latest release on its Modrinth page, which lists Paper 1.21 to 26.3, October 2026. This guide covers Coins 1; a separate Coins 2 is published on SpigotMC and is not covered here.
What you need
- A Paper or Purpur server on Minecraft 1.21 or newer. Vanilla servers have no Plugins tab; switch software in JAR Manager first (see Change your Minecraft version or mod loader). The plugin's page recommends Paper, because it lets players pick up coins with a full inventory.
- Vault, and an economy plugin that works with it, such as EssentialsX. See Set up Vault and Set up EssentialsX. Install and start those first.
- Java 21 or newer, which our panel provides for these Minecraft versions.
Install it
- Open the Plugins tab and leave the Modrinth button selected.
- Search for Coins. The search also returns other coin and economy plugins, so choose the one by justEli (Modrinth slug
coinsplugin). On Hangar the same plugin is listed as Coins by Eli. - Click Install. The tab does not prompt for Vault here, because the Modrinth page lists no dependencies for Coins, so check it yourself.
- Use Restart on the Console tab, then run
coins version. It prints the version and checks for an update.
First run
The plugin writes plugins/Coins/config.yml, with a locale folder beside it. These defaults decide how it behaves:
money-amountpays a random value from 3.00 to 7.00 per coin, andcurrency-symbolis$.hostile-dropis true andpassive-dropis false, so only hostile mobs drop coins.spawner-dropis false, so mobs from spawners drop nothing.drop-chanceis 0.90, a 90 percent chance per kill.percentage-player-hitis 0.80, so the player must deal at least 80 percent of the mob's health.limit-for-locationis 1 withlocation-limit-hoursat 1.0, so one kill at a spot pays out per hour. This limits grinders.lose-on-deathis true, taking 10.00 to 30.00 withmoney-taken.enable-withdrawis true, andmax-withdraw-amountis 10000.00.
Messages use MiniMessage tags such as <blue>. The config says old & colour codes are not supported. Edit the file in File Manager, save, then run coins reload in the Console.
Commands and permissions
/withdraw <worth> [amount]turns balance into physical coins. It needscoins.withdraw, which defaults to operators only./coins reload,/coins settings,/coins version,/coins toggle,/coins dropand/coins removeare admin commands. All except/coinsitself default to operators, each undercoins.command.<name>./coins drop <player or x,y,z> <amount> [radius] [worth]scatters coins around a player or spot, which suits drop parties.coins.drop.spawner_mobsandcoins.drop.passive_mobslet a player earn from mobs that the config switches off.coins.bypass.location_limitskips the per-location limit.
Common problems
- No coins drop. Check the mob is hostile, did not come from a spawner, and that you dealt enough of its health to pass
percentage-player-hit. Then check the location limit. - Picking up a coin pays nothing. The plugin needs Vault and an economy plugin running. Look in the Console for errors from Coins at start.
- You use a mob stacker. The config says to raise
limit-for-locationthen. See Set up StackMob.
Back up config.yml before large edits. If a YAML mistake stops the file loading, Find and fix YAML and JSON config errors shows how to spot it.
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