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7 Days to DieGetting Started

How to make a 7 Days to Die server

Start your 7 Days to Die server, get friends in by name or IP, pick Navezgane or a random world, add mods and keep your saves backed up.

Updated 6 min read

Your 7 Days to Die server is installed and waiting for you. Here's how to start it, get your group in, set it up the way you like and keep your world safe.

What you get after ordering

Your server is installed and stopped, ready for its first start. It starts on Navezgane, the game's built-in map, with a save called MyGame, and it's listed in the game's server browser under the name in the Startup tab.

Start the server

Press Start, then open the Console. The game's own log is long and technical, so the console hides most of it and shows a short list of plain-English lines instead:

Console lineWhat it means
7 Days to Die V ...The game version the server is running.
Starting the ... world, save ...Which world and save it's loading.
Up to ... players can join.Your player limit.
Console connected. Type a command and press Enter.You can type the game's own commands into the console now.
Loading the world.The server is loading your world.
Your server is up.The world has loaded.
Listed on Steam. Players can join now.Players can join. On Navezgane this takes about half a minute from Start.
Stopping: saving the world. / World saved.The server is saving on its way down.
Tip

A random world (RWG, below) is generated the first time the server starts on it. On our servers the smallest size was ready for players about a minute after Start, and bigger worlds take longer. Players can join once you see Players can join now.

Join your server

  1. Launch 7 Days to Die and open the multiplayer server list from the main menu.
  2. Search for your server's name, or choose to connect by IP address and enter the Server address and Port from the left rail of your dashboard.
  3. If you set a server password, enter it when the game asks.

Your friends join the same way. Their game must be on the same version as the server (see Game version below).

The Startup tab

These are read every time the server starts, so change them with the server stopped, or restart afterwards:

  • Server name and Server password: how players find your server and what they need to get in. Leave the password blank for an open server.
  • Server visibility: listed publicly, shown only to Steam friends, or not listed at all (players then connect by IP address).
  • Max players: how many can be on at once. It starts at 8, the game's own default. Each player adds load, so a bigger group is happiest on a bigger plan.
  • World: Navezgane, or RWG for a random world made from the World seed and World size (6144, 8192 or 10240). A new seed makes a new world.
  • Save name: the save the server loads. A new name starts a new save beside the old one, so you can keep several.
  • Easy Anti-Cheat: keep it on unless a mod you use needs it off.

Server settings

The Server Settings tab edits your server's serverconfig.xml for you: the description and link players see in the browser, the region, player killing, land claims, how many zombies and animals roam at once, view distance and more. Save, then restart the server for the changes to take effect.

Tip

Since version 3, the game keeps its difficulty and its rules, such as damage and how zombies behave, in one Sandbox code. To change them, start a new game in the game itself, open the sandbox options, set things up the way you want, use the copy code button, and paste the code into Sandbox code on the Server Settings tab.

Mods

The Mods tab installs mods you download. Press Add mod and upload the mod's .zip: the folder with its ModInfo.xml inside. The server unpacks it into its Mods folder, and it loads on the next restart. Each mod can be disabled or deleted from its row. How to install mods on a 7 Days to Die server has more.

  • XML-only mods (modlets) change the game's own settings files. Easy Anti-Cheat can stay on for them, and many only need to be on the server.
  • Mods with their own code (.dll files) usually need every player to install them too, and Easy Anti-Cheat turned off in the Startup tab.

Make a backup before adding a big mod: removing a mod that added blocks or items can leave gaps in a world built with it.

Game version

To stay on an older version, for example while an overhaul mod catches up with a game update, enter its branch (such as v3.3.0) in Game version in the Startup tab and restart. Leave it blank for the current version. Players then need the same version, which they pick in Steam on the game's Properties page, under Game Versions & Betas. 7 Days to Die game version and experimental has the steps.

Saves and backups

When you press Stop or Restart, the server saves your world before it goes down, so nothing is lost. saveworld in the Console saves it at any time.

Your worlds and saves are in the UserData folder in the File Manager tab: random worlds in GeneratedWorlds, saves in Saves. Backups keeps copies of your worlds, saves, settings and mods that you can restore. The game itself isn't in a backup: it comes from Steam, and the server downloads it again at its next start, on the version set in Game version.

Console commands

The Console takes the game's own commands. A few worth knowing:

CommandWhat it does
helpLists every command.
lpLists the players who are on.
say "Horde night in 10 minutes"Sends a message to everyone.
saveworldSaves the world now.
kick <name>Kicks a player.
admin add <name> 0Makes a player a full admin.

If something isn't working

  • Friends can't find the server: check they're searching for the exact name in the Startup tab, or have them connect by IP address with the address and port from your dashboard.
  • The game says the versions don't match: the server and the player must be on the same game version. Check Game version in the Startup tab and the version the player picked in Steam.
  • The server is taking a long time to start: a random world is generated on its first start, and a big one takes longer. Watch the console for Players can join now.
  • Only one player lags: check their ping against what ping to expect from each city. If it is well above the figure for their city, the delay is on their connection rather than the server.

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