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7 Days to DieFiles & Backups

7 Days to Die worlds and saves

Pick Navezgane, a ready-made world or a new random world for your 7 Days to Die server, start fresh, keep several saves and bring your own world over.

Updated 4 min read

Your 7 Days to Die server can run the game's built-in map, one of the other worlds that come with the game, or a brand new random world of its own. Here's how to pick one, start fresh, keep several saves and bring a world over from your own game.

Worlds and saves

Two settings in the Startup tab decide what your server plays:

  • World is the map itself.
  • Save name is your group's progress on that map: what you've built, looted and explored.

One world can hold many saves, and the server keeps every one, so you can switch between them.

Pick a world

Set World in the Startup tab to one of these, then restart:

WorldWhat it is
NavezganeThe game's built-in map. The default.
Pregen06k01, Pregen06k02, Pregen08k01, Pregen08k02Other worlds that come with the game.
RWGA new random world, made by your server (below).

Make a new random world

  1. In the Startup tab, set World to RWG.
  2. Set World seed to any word or phrase. The seed is what the new world is generated from.
  3. Set World size to 6144, 8192 or 10240.
  4. Restart the server.

The first start generates the world. The Console shows Generating a new random world, with the name the game gives it, and then World generated. On our servers a 6144 world generated in about 15 seconds and was ready for players about a minute after Start. Bigger worlds take longer. Wait for Players can join now before joining.

The world is kept in UserData/GeneratedWorlds, under the name the game gave it. If a world with the name your seed produces is already there, the server loads it instead of making a new one.

Start fresh, or keep several saves

To start over on the same world, change Save name in the Startup tab to a new name and restart. Your old save stays on the server, and changing the name back returns to it. A save name can use letters, numbers, - and _.

To delete a save for good, stop the server and delete its folder in the File Manager tab: saves are in UserData/Saves, in a folder named after the world, then one folder per save name. Make a backup in Backups first if there's any chance you'll want it back.

Bring a world from your own game

You can move a world your group has been playing in someone's own game onto the server.

  1. On that computer, find the world and save. On Windows the game keeps them in %AppData%\7DaysToDie: random worlds in GeneratedWorlds, saves in Saves, in a folder named after the world.
  2. Stop your server and make a backup.
  3. If the world is a random world, zip its folder from GeneratedWorlds, upload the zip to UserData/GeneratedWorlds in the File Manager tab and extract it there.
  4. Zip the save's folder (the one named after your save, inside the world's folder in Saves), upload it to UserData/Saves/<world name> and extract it there. Create the world's folder first if it isn't there.
  5. In the Startup tab, set World to the world's folder name and Save name to the save's folder name.
  6. Start the server.

For a large world you can also upload over SFTP. The server and your game must be on the same version: see 7 Days to Die game version and experimental.

Warning

Save name takes letters, numbers, - and _. If your save's name has a space or a dot in it, contact us before you upload it rather than renaming the folder, because the game also uses the save name when placing trees and other decoration.