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PalworldFiles & Backups

Move a Palworld Co-op World to Your Server

Copy a Palworld co-op save onto your dedicated server with the File Manager, the risks of a Windows save on Linux, and the host character caveat.

Updated 4 min read

You can try to keep playing a Palworld co-op world on your dedicated server by copying its save folder across. Community migration tools describe the world moving over with the host's own character as the exception, and one of them warns that a Windows co-op save on a Linux server can cost every player their character. Pocketpair's server guide (1.0.4) does not cover moving a co-op world. When Palworld launched into early access, Pocketpair's FAQ said a character "is bound to your world and is not shared across servers or single-player", and that a server and save transfer method was planned for later. Everything below is a file copy based on the community tools' descriptions.

Checked against Palworld 1.0.5 and Pocketpair's server guide for 1.0.4, October 2026.

Before you start

  • Quit Palworld on your PC, so nothing is writing to the save while you copy it.
  • Your game and your server need to be on the same Palworld build. If they differ, players are refused at the join screen, and Palworld getting started shows how to update the server.
  • Pocketpair's 1.0 notes say you can carry on with existing save data, and add that a save from v0.7.3 or earlier may spawn you outside the updated map boundary. If that happens, use Emergency Escape in the game's Options menu.

Find the co-op world on your PC

Community save-migration tools for Palworld describe the Steam location as %LOCALAPPDATA%\Pal\Saved\SaveGames\<SteamID>\<WorldID>. Press the Windows key plus R, paste %LOCALAPPDATA%\Pal\Saved\SaveGames and open the folder named with your Steam ID. Each world is a folder with a long ID as its name. Inside it, those tools point to Level.sav and a Players folder, which hold the world and the characters. Make a copy of the whole world folder somewhere safe, then compress the copy into a zip file.

Upload it to your server

  1. Open the Backups tab and press Create backup, so you can return to the server as it is now.
  2. Open the Console tab, press Stop and wait for the status to read Offline.
  3. Open the File Manager and go to Pal/Saved/SaveGames/0/. On a server we checked, this folder held one world folder named with a 32-character ID, containing Level.sav and LevelMeta.sav.
  4. Press Upload files and choose your zip, then open the zip's row menu and pick Extract here. The world folder must end up directly inside 0, with Level.sav inside it. A very large zip can hit the File Manager's browser upload limit, which points you to How to connect over SFTP instead.
  5. Tell the server which world to load. Open Pal/Saved/Config/LinuxServer/GameUserSettings.ini. On a server we checked, it holds a DedicatedServerName= line set to the ID of the world folder. The community tools say to set it to the exact name of your uploaded folder, matching spelling and capitals.
  6. Delete WorldOption.sav from the world folder if it is there. It overrides your server's settings file, so the World Settings tab would otherwise appear to do nothing. The community tools add that players then choose their starting spot again. Fix Palworld settings not applying explains the file.
  7. Press Start in the Console tab and watch the log until the server is ready.
Tip

Keep the backup from step 1 and your own zip of the co-op world until everyone has played a few sessions. If anything looks wrong, restore that backup in the Backups tab.

What to expect when you join

The community tools say a co-op world stores the host under a fixed placeholder ID, 00000000000000000000000000000001, which a dedicated server never uses. They describe the host as the player who ends up without their character and has to start fresh. The tools say stored Pals live in separate _dps.sav files in the Players folder, so a copy that leaves them out loses what was in Dimensional Storage.

Warning

One community tool's README says: "Moving a Windows co-op save to a Linux dedicated server will force all players to create a new character and lose their save." It explains that Windows and Linux servers generate player IDs differently. Palworld co-op on a PC runs on Windows, and our servers run Linux, so assume every player may need a new character until you have tested it, and keep your own copy of the co-op world.

Warning

Do not rename or edit files inside the Players folder by hand. Fix a missing Palworld character after a move covers the host character, the tools people use and their limits.

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